Tantanthar

Tantanthar is a realm past its prime—little remains
beyond it decrepit, moldering ports and small,
insular farmholds. From aerho to luthsurl, the
six shrinking ports of Lartharford, Ullscove,
Sakyrmouth, Tel Harbor, Rulverjak, and Amrest still
eke out a living through the efforts of the ruthless
merchant leagues who rule with pragmatic brutality.
The most notorious of these is the Swift Hand,
but newly formed rivals, the Red Casket and the
Urcantle, are challenging the Hand’s twenty-year
supremacy.
Gone are the forests of straight black
thornbeams—ideal for ship masts—that made
Tantanthar a ship-building center. Gone are the
herds of swamp-larthar (moose) that roamed the
lands and served as both steed and sustenance.
Gone are the once bustling cities teeming with
life, love, and luxury. What is left is but a shrunken
shadow, a largely lawless land, catering to the strong
and influential.
Belgarophaun Ensemmer, the Larthar Lord, rules
this dubious collection of cities and farmsteads
from Wrath Rise, his backland keep. A successful
merchant, Ensemmer retired to Tantanthar from
the intrigues of Marrovar, but he was not content
to merely relax and enjoy his wealth. He rules by
the weight of the swords of his loyal High Guard
and his own more subtle manipulations that extend
well-beyond Wrath Rise.

The Lands of Castlemourn

Tantanthar

Castlemourn JimWayne