The night skies of Castlemourn reveal fourteen nightlanterns (constellations) which are used to tell direction or as part of sacred rituals. Nine of these nightlanterns are “fixed,” while the other five wander the night skies. Blackel, the Anvil. Associated with ancient mysteries, this constellation is the remnant of the forge used by the One Who Came Before in shaping the Sacred Seven. Caladuth, the Claws. Associated with Araugh, storms, attacks, disaster, and destruction, these claws are all that remain of the great Devourer-of-Dragons. Those born under Caladuth are destinedto be great war-leaders, notorious outlaws or pirates, or bestial shapeshifters. Durblade, the Fallen Warrior. Associated with Larlasse, heroism, success, and persistence, Durblade is a fabled hero from the “Time Before.” Malavindor, the Lost Chariot. Associated with Haelarr, failure, loss, and things hidden, it is the chariot left racing through the starry sky when Haelarr fell asleep and let go of its reins. Orluth, the Blind Bird. Associated with Munedra, healing, daring, punishment, and failure to see consequences, Orluth the blind skorlvar (vulture) is Munedra’s messenger. Paeragus, the Watcher. Associated with Amaunt, justice, learning, and lore, its lights are the lanterns of five armored guards keeping careful watch over all of Castlemourn. Rauth, the Bloodboar. Associated with Ralaroar, strength, terror, foes, and doom, the savage Rauth slew Durblade, impaling the warrior on his wicked tusks. Tree of Stars. Associated with Damantha, fertility, rebirth, newness, and the future, it was grown from a seed hurled into the sky during the Fall, nurtured by clouds of magic rising from the destroyed castles. Viliyathar, the Sky Dragon. Associated with Amaunt, danger, peril, glory, and high birth, Viliyathar was the greatest dragon who ever lived. The stars of the constellation are his remaining gems, held together by his fierce spirit. The five wandering nightlanterns appear and disappear with the changing of the seasons. Aumounel, the Swift Arrow. The only wandering nightlantern that is visible year-round, it was the last shot of a dying archer who cursed the Seven as he was cut down in battle. Quemenndur, the Old Owl. Quemenndur was a lich who escaped destruction at the hands powerful priests by transforming himself into a bone owl and flying up into the night sky. Ralanduth, the Sundering Sword. This is the doomed sword Araugh used to wound each of his fellow Seven. They wrested it from him, hurling it far. Powerful spells, cast by Amaunt, prevent Araugh from ever wielding the sword again. Sarandar, the Watchful Shield. The “shield of eyes” was crafted by Amaunt to observe the sins of Mournans, but it was snatched away and hurled across the sky by Larlasse to give all mortals the chance to err and strive for betterment. Vorth Urla, the Devouring Worm. Once a powerful wizard, Vorth Urla was transformed during the Fall into a great worm destined to gnaw endlessly at the divine power of the Seven.