Marrovar

The people of Marrovar are a strange lot. Marrovar
is an independent port city, governed by a council
of merchants, that stands on a small wedge of
land between the Rivers Mar and Sundrin, the
sekhovynd (southern) boundary of Estorna and
the sarrind (northern) boundary of Khalandorn,
respectively. A rather unattractive, austere city of
stone walls, iron-barred gardens, cobbled streets,
and busy shipyards, the Marrovians are as austere
in their dress and manners as they are in their
building and decorating.
Marrovian merchants, known as coinmasters,
will deal with anyone—golaunt, pirate, or legitimate
businessman—with equal respect if they deem
the investment favorable in its overall effect on
Castlemourn. However, Marrovar has strict laws and
harsh penalties for lawlessness within the city—
forced service on a Marrovian warship, hanging, or
banishment—so coinmasters dealing in “darkwork”
often travel to Luuthaven or Dragonhead to conduct
their business.
The shrewd coinmasters of Marrovar are
legendary for their ability to negotiate around and
manipulate their business partners in order to aid,
abet, or augment each other’s achievements and
to attain results only the Marrovians could have
foreseen. Rumor has it that the people of Marrovar
(or, perhaps, just the coinmasters) have precognitive
abilities that encourage them to work towards some
unfathomable goal, making deals even if they do
not appear to be immediately profitable. Amongst
merchants and military strategists alike, it is a
compliment to be told you “plan like a coinmaster
of Marrovar.”

Marrovar

Castlemourn JimWayne