Magic

Magic is a complicated subject these days. The
magic of the Seven (divine magic) is as common,
or more so, than it was Before the Fall. The Seven
are quick to aid their servants’ with spells and
knowledge, but arcane magic is another matter
entirely. Questors and sages tell of the ancient
days when arcane magic was commonplace and
everyone knew some magic—whether it was merely
a cantrip or a powerful, land transforming spell.
It was part of everyday life; a tool used easily and
often. As you can see, this is not the case today.
So much knowledge was lost When the Castles
Fell. Thus, hunting for spells and other magic has
become a passion for adventurers everywhere. It
is an easy path to unimaginable wealth and power.
Ruins all across Castlemourn yield up scrolls of
long-forgotten spells. This rare or hitherto unknown
magic can be sold for fabulous sums to wealthy
wizards and sorcerers.
Each time ancient knowledge is uncovered, it
must be carefully guarded. If word gets out that
you have uncovered a potent, new spell, your life
may well be forfeit as unscrupulous individuals or
powerful wizards try to take it from you. Literally
hundreds of spells and magic artifacts uncovered
each year remain complete mysteries to even the
most astute Mournan scholars of magic because
so much lore was lost during the Fall. All of that
knowledge must be carefully rediscovered through
painstakingly meticulous steps; otherwise, the
magic often does more harm than good.
The other danger of arcane magic in today’s
world is that most folk cannot wield magic. Those
who can are very limited in what they can do. The
spells we see today are nothing in comparison to
what they once were. The glimpses we see of arcane
spells of old make the magically-talented hungry
for more, frighten simple folk, and worry politicians
and rulers. The rediscovery of magic cannot be
stopped. Most likely, it cannot be controlled. The
question now becomes, “Who will do what with the
rediscovered power, and how will it affect current
alliances?”
The most knowledgeable arcane scholars live
in relative isolation on the Iron Isles, where I’m
told the land itself seems to aid
in the study of magic. Even
the culture of the Iron
Isles aids in the study
of magic. Barter is the
normal means of trade,
and spells and magic
items are often given
in exchange for magical
training and assistance.
As a result, the sorcerers
and wizards of the Iron Isles
have developed or acquired
many new spells, most rare
or completely unknown on
the mainland.
As a rule, those mages
who have managed to
rediscover or reinvent more
powerful spells tend to guard
their knowledge jealously. As
precious as this knowledge is, it
is sometimes used in barter or, in rare
cases in the Isles, as a reward to those
who retrieve additional artifacts
and magical lore.

Magic

Castlemourn JimWayne