While the Iron Barony is a large land bordered by
the Broken Lands and the Duskadar Mountains,
it is little more than a collection of villages and
small fortified homes ruled by the Iron Baron in
Chemmore, the Barony’s only port town. The other
villages are sekhovynd Ruthstay and Wyrmwell and
sarrind Hawkhunt on the edge of the lost realm of
Ruthstay is the main trademoot of the Iron
Barony, and the Baron keeps more spies there
than warriors. Wyrmwell is a village built around
a purewater pool said to have magical properties
and to be occasionally visited by wounded dragons.
Hawkhunt is a base for furriers and adventurers
exploring Hawklar Forest and seeking the lost
riches of Maurkaun.
Maurkaun was a remote, sarrind realm ruled
by the Gem Queen, Nurnlarra. One night sixty
years ago, in mighty spell-battles that shattered
every tower and left Maurkaun a smoldering ruin,
Nurnlarra was slain by unknown foes. Nature, such
as it is, has since reclaimed the land. Now, those
who venture into Maurkaun from Hawkhunt report
that spells are unreliable there, and some return
changed, their eyes glowing with fierce flames and
possessed of magical powers they lacked before.
Recent discoveries of gems, potions, and other
treasures have rekindled interest in this lost land.
I have to wonder if these sudden discoveries are
nothing more than bait set by some unknown
enemy seeking to lure adventurers from near and
The Barony is rife with restless warriors who
feel the Barony is perceived as a weak, backward
realm and argue that a bold stroke or two would
earn the Iron Host some respect. Fortunately,
the Baron knows that if the Iron Host were to
do any posturing whatsoever, it would alarm the
Khalandornar into supporting some of the young,
restless knights eager for conquest.