Nestled amongst the rugged foothills of the Dawndar Mountains, the Harrag is isolated from the rest of Castlemourn. Its insular people, the elves of the Harrag, are not the welcoming sort.
They defend their lands with patrols and poisoned arrows, quick to shoot first and not bother to ask questions if you are not elven. Many times, the patrols fire well-placed warning shots, knocking off hats or pinning cloaks or shirt sleeves to nearby tree trunks, but the elves do not hesitate to use deadly force when they feel it is warranted. Thus, little is known of the forested valleys at its heart. Even those cast out from the Harrag do not speak of their former homeland.
In recent years, ever more fell beasts and cavedwelling creatures erupt from the forest at night to raid the lands surrounding the Harrag. Interestingly, when these same beasts are pursued to the edges of the forest, the creatures are allowed to escape beneath the eaves of the forest while their pursuit is “discouraged” by hails of elven arrows.
There is one possible bargaining chip you may use if you absolutely must enter into the Harrag. While it denizens do not employ arcane magic, they greatly prize all manner of magical artifacts, magical weapons in particular. An elven member of your party might buy safe-passage for the group with such a prize. This would be a small price to pay for someone to finally discover and map out what exists within the protected heart of the Harrag. Who knows what else may be discovered there?