Foreshore

The long, rocky cliffs of the Stoneshield form the
southern boundary of Jamandar. It falls sharply six
hundred feet or more to the rocky, inhospitable
strip of coastland known as the Foreshore. The
haunt of fisherfolk, outlaws, and merchant-traders,
the Foreshore is no realm, but rather a collection of
independent and mostly lawless ports. Travelers will
find a string of small fishing villages, each ruled by
a council of elders, who name a ‘headlord’ to hire
mercenaries for defense when needed. Collectively
known as the Coves, these settlements are, from
aerho to luthsurl: Warhorn Rock, Endeluth, Marag’s
Pool, Stormstay, and Maerlur.
Between Marag’s Pool and Stormstay is Thamral.
This independent city-state is currently the nominal
capital of the Coves as well. It changes rulership
often and with great violence. I would watch my
back in such a place. Luthsurl of Maerlur sits
the old, decrepit port city of Nighdal, rumored
to be home to shapeshifters, necromancers, and
numerous fell beasts.
The pack trails that ascend the Stoneshield from
Foreshore are perilous at the best of times. However,
Aristero informs me that the current Sealord of
Thamral, a grumpy former sea captain turned
wizard by the name Thusker Orlin, has worked to
make those trails free of bandits and brigands. Be
warned, if you should chance to meet Orlin, do
not mention the haunted port of Nighdal to him.
He has been known to fly into rages and spellslay
those who persist in speaking of it in his presence.
However, you should not let that stop you from
exploring it for yourself.

The Lands of Castlemourn

Foreshore

Castlemourn JimWayne