Dragonhead

Imagine a trademoot where anything can be bought
and sold and where all manner of outlaws, thieves,
and swindlers meet to do business in relative
peace and safety. A mysterious wizard guards the
town and harshly punishes most open violence,
vandalism, and deceit (and always punishes
poisonings and arson)—causing the offender’s
head to explode without warning. This place, my
friends, is called Dragonhead. It sits along the banks
of the River Luuth and is named for a rocky tor,
shaped like a gigantic dragon’s head, that rises just
straeklith (northwest) of the bustling trade-city.
Largrymm, Dragonhead’s mysterious wizard
“enforcer,” is also known as the “Wizard of a
Thousand Faces,” as no one knows who he or she
is; they assume “he.” Largrymm lives (perhaps
dwells is the better term, as current rumor holds
he must be a lich, having been Dragonhead’s selfappointed
“law” for nigh on one hundred years)
in a solitary, seemingly empty, tower on the tor.
Otherwise, the trade-city has neither ruler, nor law
enforcement, to interfere. Thanks to Largrymm,
the worst a visitor might expect is a bit of pickpocketing
and some small exaggeration as to the
value of goods.
Castlemourn’s major trade routes, the Thaalride
and Shalantiir’s Way meet in Dragonhead, making
the trade-city an ideal gathering place for new
business partners, old enemies, people looking for
“something,” and people who specialize in finding
those “somethings.”

Dragonhead

Castlemourn JimWayne