Broken Lands

Aristero tells me there is a common proverb
amongst the outlaws and bandits who dwell within
the inhabited lands luthsurl of the Haunt of Eagles,
“It is better to die swiftly under an enemy’s sword
than to risk the ravening beast-jaws of the Broken
Lands.” I do not know how he has come by this
knowledge; nonetheless, I would heed these words
well. The Broken Lands are not for the faint of
heart, or, for that matter, those who value their lives
in the least. You will find few, if any, folk in this
land, but you will find death—a swift one if you are
lucky.
The Broken Lands lie just luthsurl of the Haunt,
an uninhabitable region of cliffs, ridges, rock
outcrops, and breakneck ravines “where monsters
are as plentiful as water.” They stretch sarrind to
where the River Lulace divides the Haeldar from
the Duskadar Mountains, and descend at last into
the an-luthsurl (westernmost) realm of mainland
Castlemourn, the Iron Barony.
Fortunately, the Broken Lands are not as
complete a barrier as the Haunt and are passable.
The wild beasts and monsters roaming the region
frequently attack even heavily armed caravans
traversing the winding cart road between Great
Sword and Ruthstay.

Broken Lands

Castlemourn JimWayne