Beyond the Borders of Castlemourn

Some inhospitable lands may lie within the borders
of Castlemourn, but what lies beyond is far worse—
impassible mountains, monsters of legendary
malevolence, crumbling ruins, and storm-tossed
seas. They surround us on all sides, imprisoning
our fair lands.
To the aerho, the sun rises over the seemingly
endless Dawndar Mountains, an unmapped
savagery of jagged rock slopes studded with hidden
valleys and smoking firepeaks (volcanoes). The anluthsurl
firepeak is Mount Sarhel, more commonly
known as “Mount Firetongue.” Its towering cone
is both a landmark and a source of portents for
the folk of Castlemourn. It is believed to have
marked the an-aerho edge of the “Old Realm,” and
its nigh-constant plume of smoke almost always
blows sekhovynd towards the sea, forming the
Aerho Mist, the boundary between Glamryn Bay
and the unknown, perilous waters of the Vaerath.
Somewhere to the aerho lies Tharltar, land of
sorcerers, though beyond that no one knows what
lies beyond the Dawndar Mountains.
To the sarrind are the Haeldar Mountains,
separated from the Dawndar by the deep gorge
of the River Semphril. There are a few foolhardy
prospectors and adventurers seeking riches along
the an-sekhovynd edge of the mountains. Some
questors seek the mythical “City of Dead Sages,”
said to hold “all the knowledge of the past,” while
others brave fierce predators and ravening monsters,
searching for the treasures of long-lost Faerel.
Sarrind of these mountains lie the Beastlands—a
trackless expanse of near-endless, monster-haunted
mountains, icy lakes, and hidden valleys. In this
savage land, dragons rule the skies and voracious
monsters dwell aplenty, constantly breeding and
making war on each other.
To the luthsurl, separated from the Haeldar by
the River Lulace, lie the Duskadar Mountains—also
called the Windhowl and, of old, the Vrauntdar.
The sharp Duskadar peaks march far out into the
sea, forming the great western arm of mountains
sheltering Glamryn Bay. The range ends at the
narrow, treacherous Roaringwater Strait that
separates the Seamount from the closest of the Iron
Isles, Nor Umber. This meeting point of sea and
land is always shrouded in mist and fog, known as
the Luth Mist.
To the sekhovynd, Glamryn Bay is enclosed by
the Iron Isles, tumbling out of the Dawndar and
Duskadar Mountain ranges. Beyond the Isles is the
Vaerath or Storm-Mother Sea. Plagued by violent
storms, immense sea monsters, waterspouts, and
towering waves, no ship that has dared the fury of
the Storm-Mother has ever returned to the relative
shelter of Glamryn Bay. During the frequent violent
storms that lash the Iron Isles, the winds turn the
thick, spicy-hot smokes of the Dawndar firepeaks
from their southerly course to blow luthsurl across
Castlemourn, a sign that at least one of the Seven is
unhappy with something mortals have done or are
attempting.
The Lands of Castlemourn

Beyond the Borders of Castlemourn

Castlemourn JimWayne